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i don’t know how long this is going to be a thing that i do
on the one hand , i hope it’s not long because i will probably look back on this and be embarrassed
but on the other hand, dibper as a friendship is absolutely perfect
right now, as in in this picture, i’m trying to produce a more compact look for short characters, like kids. in this case, exactly kids. I tend to draw them with adult proportions, i think, which is weird. i am also trying to make them look just generally more like kids.
man, it has been forever since i’ve drawn dib. i think i’ve sort of forgotten his personality, though it might be permanently ingrained in me, at least partially… how does he look?



Assassin’s Creed fail reveals how sexist animation standards are failing real women,

This is the same gorgeously animated, acclaimed franchise that devotes an entire subset of game play to tree-climbing. Swinging from limb to limb high above the incredibly detailed world? High on the priority list of Assassin’s Creed features. Putting a single woman into an active role in the game? Nah.

Earlier this year, the lead animator of Frozen protested that Disney's 3-D animation software literally didn’t possess the ability to make women’s faces look distinguishable from one another.

This is the same studio that employed a visual effects team of over 40 people in order to design the unique properties of snowflakes. Literally, the women of Tangled and Frozen were less distinguishable to Disney animation software than a pile of snow.

The tangle of issues and layers of sexism that contribute to this situation is overwhelming, but at the core is the fundamentally flawed way women are portrayed in comics, animation, and gaming: a feedback loop of sexual objectification and industry complacence.  

When you perpetuate the idea, across various art-based mediums, that women in drawn art, comics, and animation must and should look and move with flowy, exaggerated gestures, graceful movements, and hips, chest, and ass thrust forward in order to pander to the male gaze at all times, then you make it easier, later on, to use your own sexist animation and art standards as an excuse for why you don’t have more women.


We take you on a visual walk-through of the gaming industry and animation culture’s resistance to making women look, act, and move like human beings.

Important and potent.

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